![]() The graphics are outdated, with no support for 3d rendering (why does the soldiers look like clowns?!?!), and the sounds is terrible, so you'll usually prefer to completely disable it. The plot is uninspired and the movies are terrible, backed up by bad acting and having no real relation to gameplay. Yes, Kane leaves, ah, lives, and he should've stayed dead. The two sides are not balanced either, and the NOD is much better than the GDI. The engineers were always annoying, but the new Superweapons are a menace, with one of them easily destroying a base on itself. The game isn't balanced, with some of the units being an unbeatable powerhouse. A good multiplayer aspect would've covered it, but Westwood just has to keep using her Westwood Chat system, and it's buggy and laggy. You'll have to work very hard to lose to the computer, or to two computers, or to six computers, including the campaigns which are ridiculously easy. This game took everything bad in the original C&C and made it worse, and then took all of the good things in C&C and made them terrible: The excitement of waiting for a sequel for Command and Conquer the false belief that a game with a long development time is a good game.Įverything. Visual technique / style: Voxel graphics.Setting: Country - Bosnia and Herzegovina.Games with randomly generated environments. ![]() Games with downloadable official map/level editors.Gameplay feature: Freely destructible terrain.Game feature: In-game screenshot capture.destroying a nearby outpost will reduce the size of the enemy army in the main mission). The campaigns, similar to those in preceding titles, have side missions which can aid in resolving main missions (e.g. Each side now also has multiple support powers at their disposal, and some of the special technologies have direct counters - stealth units can be discovered by mobile sensor arrays, while subterranean units can be directed further from sensitive areas with concrete pavement. Some of the technologically advanced units include hovercrafts, subterranean flame tanks (aptly named "Devil's Tongues"), mechanized walkers, etc. There are even larger differences between the two playable sides in terms of gameplay styles and visual design - GDI prefers brute force while Nod specializes in hit-and-run tactics and the element of surprise. Tiberian Sun debuted an isometric engine which combines the use of 2D sprites with 3D voxels (short for volume elements). Meanwhile, survivors of Tiberium mutation who call themselves The Forgotten live separated from society, but are about to become relevant for both GDI and Nod efforts. As Nod's sneak attacks start scourging the world like decades prior, GDI prepares for self-defense. The Brotherhood of Nod suddenly re-emerges from hiding, and its leader Kane, believed to have been dead since the assault on Sarajevo in the First Tiberium War, unveils himself to General Solomon on GDI's orbital station Philadelphia. While the Global Defense Initiative (GDI) still has a technologically advanced arsenal, it is also tasked with Tiberium research and abatement. The Earth is now heavily contaminated with the alien crystalline substance known as Tiberium and is becoming less habitable with time, while new life forms have formed in areas of serious contamination. Command & Conquer: Tiberian Sun is a real-time strategy game and the direct sequel to the original Command & Conquer, set in the year 2030.
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